Design Patterns Training Courses

Design Patterns Training

Software Design Patterns Courses

Design Patterns Course Outlines

ID Name Duration Overview
289523 Embedded C Application Design Principles for Automotive Professionals 14 hours A two day course covering all design principles with code examples coupled with recent industurial technology; very useful for automotive software developers What is design? Design tools overview Defining design goals Software Engineering Challenges Reusablility Maintainability Testability Configurability Abstraction Readability Redundency-free design Decomposition Verbalization Modularization Information Hiding Context-free modules Loose coupling Strong cohesion Acyclic dependencies
2559 Design Patterns in PHP 14 hours The course will cover the design patterns with particular emphasis on patterns used in PHP. Introduction to Design Patterns What is a design pattern Elements of pattern Advantages and disadvantages of using patterns GoF Design Patterns Patterns creative Builder Factory (Abstract Factory, Factory Method) Prototype Singleton Structural patterns Delegator Interface Facade Composite Immutable Adapter Decorator Proxy Behavioral patterns Command Template method Observer Chain of responsibility (oraz Intercepting Filter) Observer (2 version) Strategy Patterns of Enterprise Application Architecture Web MVC - Model View Controller HMVC, MVP Inversion of Control Dependency Injection Container Active Record The concept of entity and Repositories Decomposition of the system Examples of component-based Symfony 2 and Zend Framework 2
2466 Javascript / jQuery - MVC frameworks / MVVM and multilayer applications on the client side 7 hours The training is designed for JavaScript developers, designing and implementing advanced Internet applications. Topics discussed during the training aims to provide the advantages of separation-related software layers, not only on the server side but also on the side of your browser. The idea of ​​decomposition systems OOP - the main ideas The need for system decomposition Profit from multi-tier architecture MVC i MVVM Fusing objects using JavaScript, the feasibility of Controller and Presenter Model! = DBMS Model and DDD Tasks view Documentation EmberJS BackboneJS Create a simple MVC application
2465 PHP Patterns and Refactoring 21 hours The course is designed for experienced programmers who want to explore issues related to the use of patterns and refactoring. Each participant know the properties and practical examples of the use of these patterns, which in turn will enable the efficient build correct the application code. Introduction to Design Patterns What is a design pattern elements of pattern Advantages and disadvantages of using patterns GoF Design Patterns patterns creative Builder Factory (Abstract Factory, Factory Method) Prototype Singleton structural patterns Delegator Interface Facade Composite Immutable Adapter Decorator Proxy behavioral patterns Command Template method Observer Chain of responsibility (and Intercepting Filter) Observer (2 version) Strategy Patterns of Enterprise Application Architecture Web MVC - Model View Controller HMVC, MVP Inversion of Control Dependency Injection Container Active Record The concept of entity and Repositories Decomposition of the system Examples of component-based Symfony 2 and Zend Framework 2 Refactoring Debt technology What is refactoring? Tools to support refactoring phpmd (Software metrics) phpcpd phpc Typical code requires refactoring Jenkins Continuous Integration Server
2459 JavaScript - Advanced Programming 14 hours The training is designed for JavaScript developers, designing and implementing advanced Internet applications. Topics discussed during the training aimed at bringing best practices in JavaScript programming and highlight the most common mistakes. An important point of the training is to discuss the available object-oriented programming with JavaScript syntax. JavaScript - object orientation Creating classes and objects The most important pre-defined objects Prototyping and constructors Encapsulation polymorphism Inheritance Aggregation Design Patterns Singleton Factory Observer Factory Decorator Strategy Advanced JavaScript programming patterns Self-timer features Create an alias objects Namespaces module Pattern Switching Libraries "on demand" Basics of designing your own library AJAX Fundamentals of asynchronous communication The XMLHttpRequest object JSON And server response error handling JSONP
1993 Design Patterns in C# 14 hours Target group: Technical Team Leader, Software Developer Learning objective: The purpose of training is to acquire the ability to design advanced development / project structures in C #. During the course, students become familiar with the MSDN resources and tools to support the development process, such as Microsoft Visual Studio, ReSharper. Theoretical fundamentals of design patterns History of design patterns Design patterns categories Patterns (theory and practice) - Creational Design Patterns Abstract Factory Builder Factory Method Object Pool Prototype Singleton Patterns (theory and practice) - Structural Design Patterns Adapter Bridge Composite Decorator Facade Flyweight Private Class Data Proxy Patterns (theory and practice) - Behavioral Design Patterns Chain of responsibility Command Interpreter Iterator Mediator Memento Null Object Observer State Strategy Template method Visitor Complex Design Patterns MVC (Model - View - Controller) Active Record Repository Architecture Design Simulation - Hands On Labs Development of System Architecture in groups based on the specified Business Case
46 Design Patterns 14 hours There are plenty of tried and tested patterns widely available to everyone. Sometimes it is a matter of changing the names and implementing the pattern in a specific technology. It can saves hundreds of hours, which otherwise would be spent on design and testing. Training Goals This course has two goals: first, it allows you to reuse widely-known patterns, second, it allows you to create and reuse patterns specific to your organization. It helps you to estimate how patterns can reduce costs, systematize the design process and generate a code framework based on your patterns. Audience Software designers, business analysts, project managers, programmers and developers as well as operational managers and software division managers. Course Style The course focuses on use cases and their relationship with a specific pattern. Most of the examples are explained in UML and in simple Java examples (the language can change if the course is booked as a closed course). It guides you through the sources of the patterns as well as showing you how to catalogue and describe patterns which can be reused across your organization. Introductions Patterns and tiered architectures Pattern description Design patterns and design Finding and selecting design patterns Design pattern implementation Well-known patterns Object Creation Factory Builder Factory Method Prototype Singleton Structural Patterns Adapter Bridge Composite Decorator Facade Flyweight Proxy Behavioural Patterns Chain of Responsibility Command Interpreter Iterator Mediator Memento Observer State Strategy Template Method Visitor Observer Creating Patterns To pattern or not to pattern Formal pattern description Organizing the pattern catalogue Particular goal and abstracted goal Publishing your patterns to a pattern community
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